The New York Times > Technology > Circuits > On Maneuvers With the Army's Game Squad
"Likewise, while the equipment and uniforms in the game are designed with maximum realism in mind, the same approach does not apply to other aspects of the military experience, like death and injury. In contrast to other popular computer games, in America's Army limbs are never blown off. Instead, wounds are marked by a puff of red smoke. Maimed foes never writhe or scream in agony."
So, how do you make "war" into a "game"? Hmmm...
"Likewise, while the equipment and uniforms in the game are designed with maximum realism in mind, the same approach does not apply to other aspects of the military experience, like death and injury. In contrast to other popular computer games, in America's Army limbs are never blown off. Instead, wounds are marked by a puff of red smoke. Maimed foes never writhe or scream in agony."
So, how do you make "war" into a "game"? Hmmm...
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